That's right folks, sometime in the next day or two <cough> I will be releasing a new high-definition trailer for Paradise! Smaller versions will also be available, but this trailer was filmed, edited, and composited all in HD, so you don't want to miss out! Keep an eye out for the announcement, as well as other news about Paradise. ;)
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Click the banner image below to download the latest available beta version of do_Paradise. Current Public Beta Version: Beta 0.11
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General Information:
Many of you have played my map "do_Virginia", which was the first user-made map to gain official ranked status on Massgate. "Paradise" is my second map, and this Public Beta is your chance to help perfect it! As a 3D graphic designer by trade, I aim for professional-quality polish on all of my projects. In July 2008, Paradise won the Grand Prize in the Official World in Conflict Map Making Contest.
Features:
- Over 400 hours of work (March -> July 2008)
- Grand Prize Winner of the Official World in Conflict Map Making Contest
- Over 8 months of WiC level design/modding experience applied to my second map (over 7 years of general RTS mapping experience)
- Hand-painted ground texture
- Crysis-inspired tropical setting for an epic battle in the Hawaiian sun
- Carefully balanced gameplay from multiple public beta tests
- Fully customized surround meshes featuring epic Hawaiian mountain ranges
- Custom props, including palm trees and tropical plants
6/28/08
Well, with just over 24 hours left in the contest, I gave up on trying to fix the last few tiny bugs with Paradise (WHY, oh WHY does the Soviet team STILL have a USA reinforcement voice!? And for the love of BOOOOOM, why won't that stupid C-130 keep its damage state!?) and I submitted the map. I'm very pleased with how it turned out, and I was actually able to solved 99% of the problems I've been having. The final version is extremely polished, and should have around a 20-30% increase in FPS/performance thanks to about 4 hours of careful prop optimizing.
I also had an interesting time in the last 24 hours finalizing the map and uploading it. A series of severe storms knocked the power out at my house until about 11:30pm last night, so I was up until 2:30 tweaking Paradise, and then I spent another 8 hours or so today working on it. My internet is still out, so to post this and upload my entry, I had to use my girlfriend's DSL connection.
Here's a few of the tweaks that I made:
Many people reported the strange "missing dock" bug, where running the game on Very Low graphics settings would make some of the docks near the town disappear, leaving floating props. I've reworked some of the docks to get around this, and I think the solution works well.
Docks on very high graphics:
Low graphics:
VERY low graphics:
And finally, a few shots from the final version:
Mr. Seagull:
Good morning, paradise!
On that note, I'm going to go ahead and announce that I'll be taking a break from WiC map making, for a least a few weeks. Besides my internet being out, I'll be going on vacation for a while as well. I've been working on WiC maps since last November, and as much fun as it is, I'm ready for some off-time. I also hope to do some freelance work to save some money up for the fall semester. So for now, a big
THANK YOU to everyone who has been extremely helpful with testing Paradise, and I'll see you all around!
Good luck to all the participants in the map making contest as well! :)
-EvilViking
6/27/08
Just a small update today. do_Paradise was around 95% complete with Beta 0.10, so before I submit it for the contest, I'm just doing some final tweaks.
Updated palm tree texture
Old:
New:
(view from WiCEd)
I removed a few more walls at the Russian drop zone to clear up pathfinding issues:
And I added a road leaving the map and going across the surround mesh:
I'll update later with more images from an actual ingame version. :)
6/14/08:
Hello again, fellow WiC players! I'd like to start with a very special thank-you to everyone who has downloaded the beta of do_Paradise and provided excellent feedback! Your input is helping to shape do_Paradise into a well-polished map. I'd also like to thank the good folks over at the RAT clan [
www.rat-clan.sweben.nl] for hosting an online test earlier today. If you missed out, there may be another game tonight! Check this thread for more information: [
www.massgate.net]
Since the 0.08 public beta was released two weeks ago, I have been carefully going over the feedback provided. I have made many changes to the prop/tree layout of Paradise, opening up choke points, improving pathfinding, and giving the map a little breathing room. :p I've also been working on finishing up the remaining graphic updates (custom tropical vegetation props, custom roads in Modo, final texture detailing, etc). Since the last beta, I'm modeled, textured, coded, and added physics systems to 4 palm trees and palmettos. I have also added lawns for the residents of Paradise, who finally appear to be cutting the jungle grass in their front yards! Here's the goodies:
>>> Click here to see the entire image gallery for Beta 0.09 <<<
Click on each image to see the full version.
Tropical palm goodness (WIP):
And here's some mowed lawns!
Finally, some spiffy action shots from the latest update:
>>> Click here to see the entire image gallery for Beta 0.09 <<<
That's "all" for today. :p