~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Version 4.54 is now available! Is fully compatible with v10 update and Soviet Assault!
WIC Base Download: English Windows XP and Vista Installers (v10 and Soviet Assault Compatible)
WIC HeavenDownload: English Windows XP and Vista Installers (v10 and Soviet Assault Compatible)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



BriscoeMod includes many tweaks and custom add-ons to World In Conflict. BriscoeMod includes AI upgrades, all new tactical aids, tactical aid tweaks, improved unit balancing, and all aimed for enhanced balanced game play.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BriscoeMod v4.54:
[Support List Guide]
Skirmish: Yes
Skirmish with Bots: Yes
Nondedicated Server: Yes
Nondedicated Server with Bots: Yes
Dedicated Server: Yes
Dedicated Server with Bots: No, there are unresolved bugs
Singleplayer Campaigns: Singleplayer only works if you play without deathmatch or the random ta enabled
[MISCELLANEOUS]
* New Custom main menu picture, now you know that you are using BRISCOMOD B-).
* Added new color system to tactical aids and artillery markers. Green text and countdown numbers is a safe tactical aid. Yellow text and countdown numbers is a dangerous TA and should be avoided. Orange text is used on artillery markers. This is to help distinguish tactical aids in the heat of battle.
* New gui icons included for tactical aids and units.
[Deathmatch game mode]
version 1.3 included
Deathmatch Created By Briscoe
Original code from MicrostarGameMode by A New Hope
* Object of this mode is to kill the other team. When the game starts, all players
have all their AP points available to spend on units. After the game starts, all unit buying is banned and all players are stuck with the units they have. This increases the importance of every unit and greatly improves the use of tactics in the game. When all player units on you team are killed your team looses.
Victory Conditions:
* Killing all enemy player units (excludes perimeter point fortifications)
Features:
* Buying session is 150 seconds long, starting when the server finishes
loading the map.
*If no players have deployed units after 150 seconds game is delayed another 150 seconds
* Players who join after the buying session will have to wait for
another round. Suggest spectating until then.
* Game can be played in Few Player Mode for large scale battles.
* Can play with bots. Bot bugs have been fixed in v1.1
* Player scores are now shown correctly. Fixed in v1.2
* Server Bugs discovered and now fixed. Fixed in v1.2
[Random Ta feature in all game modes]
* Every minute you will be given a random set of 10 TA. Makes the games tougher and very intense.
[Maps with game modes]
Deathmatch maps:
* Farmland
* Hometown
* Island
* Powerplant
* Quary
* Riverbed
* Riviera
* Ruins
* Seaside
* Silo
* SpaceNeedle
* Xmas
* Paradise
* Valley
* Countryside
* Virginia
* Vineyard
* Airport
* Studio
* Tequila
* Apocalipse
* Canal
* Coal Custom map
* Black Forest Custom map
Random Ta Enabled:
* Farmland
* Hometown
* Island
* Powerplant
* Quary
* Riverbed
* Riviera
* Ruins
* Seaside
* Silo
* SpaceNeedle
* Liberty
* Xmas
* Paradise
* Valley
* Countryside
* Virginia
* Vineyard
* Ozzault
* Hillside
* Radar
* Docks
* Dome
* Bridge
* Arizona
* Airbase
* Wasteland
* Highway
* Airport
* Bocage
* Studio
* Tequila
* Apocalipse
* Canal
* SnowHill Custom map
* SnowyRidgeline Custom map
* FrozenDepo Custom map not yet released
* Coal Custom map
* Black Forest Custom map
[MULTIPLAYER AI]
* Bots use my custom tweaked AI.
* Bot names have been changed, to make it easier to know who called in a tactical aid and who got hit.
* AI Roles will call in different TA, use different units, and different tactics from one another.
* Obedient AI type has been removed. All the new AI are very likely to respond to your requests now with the request menu.
* New AI type have been added, Nuker. Will only use call in nuclear weapons.
Infantry:
* Aggressive: Uses organized attacks of APC's and infantry on command points.
* Balanced: Makes a well balanced force of amphibious tanks and infantry.
* Defensive: Spawns allot of infantry to guard command points
* Nuker: Spawns allot of infantry to attack command points. Will only use Tactical Nukes
Armor:
* Aggressive: Uses rush tactics with a small swarm of light tanks.
* Balanced: Makes a large balanced force of light and medium tanks and attacks command points.
* Defensive: Takes command points and then defends them with heavy tanks.
* Nuker: Attacks command points with medium and light tanks. Will only use Tactical Nukes.
Support:
* Aggressive: Calls in a variety of artillary and AA
* Balanced: Calls in a variety of artillary and AA
* Defensive: Calls in a variety of artillary and AA
* Nuker: Calls in a variety of artillary and AA. Will only use Tactical Nukes.
Air:
* Aggressive: Use Heavy Air for hunt and strike missions.
* Balanced: Use a balanced variety of air units for attack.
* Defensive: Takes and defends command points with transport helicopters and infantry.
* Nuker: Use a balanced variety of air units for attack. Will only use Tactical Nukes
Few Player Mode Bot TA:
* Airstrike
* Tank Hunter
* Light Artillery Barrage
* Heavy Artillery Barrage
* Anti-Air Strike
* Napalm Strike
* Bridge Repairer
* Tank Buster
* Precision Artillery
* Daisy Cutter
* Carpet Bombing
* Nuke
[NEW UNITS]
* Patriot Missile launcher. This unit fires AA misles a long ways across the map, perfect air defence instalation. Available through airdrop of three launchers. Special thanks to Blahdy for the model!
* Command Vehicle. This unit will notify you of enemy TA and heavy artillery strikes within its line of sight. Available for all roles through the Airdrop Command Vehicle tactical aid. Model has been changed.
* Heavy Nuke Artillery. This unit is armed with nuclear warheads. Unit is capable of launching a nuke every 3 minutes. To obtain this unit, you must airdrop the unit to the battlefield using the Airdrop Heavy Nuke Artillery tactical aid. Enemy will be notified when this unit is deployed to the battlefield.
* Harrier. Air unit that is very powerful against ground units but has weak armor.
[NEW TA ]
* Smoke Screen. Lets you drop a cluster of smoke bombs onto the battlefield to hide unit movements or to blind the enemy. Lasts 45 seconds.
* Airdrop Anti-Infantry Fortification. Lets you drop a pre-made fortification on the field.
* Airdrop Anti-Tank Fortification. Lets you drop a pre-made fortification on the field.
* Airdrop Anti-Air Fortification. Lets you drop a pre-made fortification on the field.
* Airdrop Command Vehicle. Lets you drop the Command Vehicle to the field.
* Airdrop Heavy Nuke Artillery. Lets you deploy the Heavy Nuke Artillery unit to the battlefield. Enemy will be notified
when unit is deployed to the battlefield.
* Tank Hunter. Aircraft does a flyby and shoots 2 homing rockets at vehicles in a given area.
* Carpet Bombing Napalm. Bomber flies by and drops a devastating line of napalm, destroying trees and units in the area.
* Airdrop Army - Drops off tanks to aid you.
* Airdrop Marines - Drops of infantry and amphibious transports to aid you.
* Airdrop Support - Drops off anti-air and repair vehicles to aid you.
* Call Harrier - Drops a harrier into the battlefield for you to use.
* Battleship Barrage - Calls is a Battleship barrage for 1 minute on a large area
* Chemical Artillery - deadly chemical gas is deployed by artillary in a large target are.
[TA REVAMPED]
* Heavy Air Support target radious increased.
* Tank Hunter and Heavy Air Support rockets have new hit effect. More explosive.
* Daisy Cutter will destroy a bridge with one solid hit.
* Tactical aids now have direction markers that came in update 6.
* Chemical Strike does higher, continual damage. Also does low damage to vehicles now.
* Nuclear Radiation is deadlier, lasts longer, and does more continual damage. If you hear the Geiger counter, your units are getting radiated. Nuke crater size increased by %33. Caution, this may cause world in conflict to crash upon detonation of the nuke, let me know if this happens so I can make it stable for all machines :-). No crashes have been reported.
* Napalm bug found and fixed, Napalm does damage to tanks now, and not helicopters. Napalm does continual damage now.
* Laser Guided Bomb destroys bridges with 1 bomb. Cost changed.
* Heavy Air Support cost fixed, few player mode and singleplayer cost is now the same as multiplayers, 25 for initial strike, 20 for each after.
* Carpet Bombing has been made slightly cheaper.
* Bridge Repair Now costs 10 for all roles, has a 35 second deployment time, 90 second recharge time.
* Napalm will do damage to units inside buildings as well as the buildings.
* Many TA's have had their recharge times changed and many now reload on role changes.
* Nuke has an all new bloom effect, Will only be visible if bloom is on in the options menu. Its scary! :-) Custom maps will have one bloom effect, original wic maps will use a newer, scarier effect.
* Removed the ability for TA to reveal the target are. Makes hiding a strategy and does not encourage blind fire of command points.
* Siren will play when enemy has launched a nuke at you.
** Continual damage means damage is assigned continuously, instead of every second. Purpose is to make it easier to tell your units are loosing health when looking at the health bar.
[UNIT TWEAKS]
* Following units cannot capture or fortify command points anymore. Many people think this is a bug. (multiplayer Only)
- Fortifications
- Nuke Artillery
- Heavy Artillery
- Medium Artillery
* Infantry are cheaper for all roles
* Jeeps for all factions can heal infantry
* Are two heavy artillary units available to the US and NATO, one is regular while the other is single shot varient with the same stats as the russian artillary.
* Medium AA offensive ability can be turned on and will stay on until manually turned off, 10 second recharge.
* All Smoke Screen abilities hide units from infantry, vehicles, tanks, choppers, and buildings now.
* All airborne infantry squads artillery barrage ranges has been doubled. Now are 6 squad members and they can shoot enemies inside buildings.
* Engineer is now a 4 man Engineer squad, 1 Engineer, 2 Soldiers, 1 Medic. Engineer can now destroy a bridge with 1 C4 package.
* Engineer now can deploy mines as well. Deploys 4 at a time.
* New mine model added thanks to Tabu
* Transport Helicopters now have a minigun on board, price has been increased as well.
* Amphibious tanks special ability can deal damage directly to infantry inside buildings.
[SPECIAL THANKS]
* JDawg88, my good friend, for always playing my mod and testing it online with me. :-)
* MadMonk777, thanks for the AI tips, tactical aid models, the harrier, and passing along so many ideas, they all turned out wonderful :-).
* Mir and Gearhead! For all your help and helpfulness to the modding community B-)
* Blahdy, for the patriot missile launcher model! Very nice work.
* Tabu, for letting me use your mine model for my mod, it looks great!
* Gundug, for letting me us your Electronic Warfare Specialist for the Command Vehicle, I think it adds allot to balancing the game. I also love the idea of transport helicopters having a machine gun aboard, thanks!
* Phazon, for proving its possible to create your own menu picture :-)
* A New Hope, your AnhCheats PY files has made testing my mod so easy. Also, I would never have created the game modes without your example files. Thank You!
* WicHeaven, for hosting my mod and willing to help me out, Thanks!
* Massive, for the best game ever! Also, thank you for the dedicated BriscoeMod Server, It really is an honor! B-)
* I also want to thank all the people who have tested, retested, tested, and tested some more. Your input and bug finding means so much to me. Thank you sooooooo much! The mod would not be what it is without all of your help :-)
- Ashes_to_Dust
- Dr. Geiger
- Madhound14
- MightySnake
- Keeshondown
- Sam08
- Red1530
- MadMonk777
Version 4.54 is now available! Is fully compatible with v10 update and Soviet Assault!
WIC Base Download: English Windows XP and Vista Installers (v10 and Soviet Assault Compatible)
WIC HeavenDownload: English Windows XP and Vista Installers (v10 and Soviet Assault Compatible)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BriscoeMod includes many tweaks and custom add-ons to World In Conflict. BriscoeMod includes AI upgrades, all new tactical aids, tactical aid tweaks, improved unit balancing, and all aimed for enhanced balanced game play.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BriscoeMod v4.54:
[Support List Guide]
Skirmish: Yes
Skirmish with Bots: Yes
Nondedicated Server: Yes
Nondedicated Server with Bots: Yes
Dedicated Server: Yes
Dedicated Server with Bots: No, there are unresolved bugs
Singleplayer Campaigns: Singleplayer only works if you play without deathmatch or the random ta enabled
[MISCELLANEOUS]
* New Custom main menu picture, now you know that you are using BRISCOMOD B-).
* Added new color system to tactical aids and artillery markers. Green text and countdown numbers is a safe tactical aid. Yellow text and countdown numbers is a dangerous TA and should be avoided. Orange text is used on artillery markers. This is to help distinguish tactical aids in the heat of battle.
* New gui icons included for tactical aids and units.
[Deathmatch game mode]
version 1.3 included
Deathmatch Created By Briscoe
Original code from MicrostarGameMode by A New Hope
* Object of this mode is to kill the other team. When the game starts, all players
have all their AP points available to spend on units. After the game starts, all unit buying is banned and all players are stuck with the units they have. This increases the importance of every unit and greatly improves the use of tactics in the game. When all player units on you team are killed your team looses.
Victory Conditions:
* Killing all enemy player units (excludes perimeter point fortifications)
Features:
* Buying session is 150 seconds long, starting when the server finishes
loading the map.
*If no players have deployed units after 150 seconds game is delayed another 150 seconds
* Players who join after the buying session will have to wait for
another round. Suggest spectating until then.
* Game can be played in Few Player Mode for large scale battles.
* Can play with bots. Bot bugs have been fixed in v1.1
* Player scores are now shown correctly. Fixed in v1.2
* Server Bugs discovered and now fixed. Fixed in v1.2
[Random Ta feature in all game modes]
* Every minute you will be given a random set of 10 TA. Makes the games tougher and very intense.
[Maps with game modes]
Deathmatch maps:
* Farmland
* Hometown
* Island
* Powerplant
* Quary
* Riverbed
* Riviera
* Ruins
* Seaside
* Silo
* SpaceNeedle
* Xmas
* Paradise
* Valley
* Countryside
* Virginia
* Vineyard
* Airport
* Studio
* Tequila
* Apocalipse
* Canal
* Coal Custom map
* Black Forest Custom map
Random Ta Enabled:
* Farmland
* Hometown
* Island
* Powerplant
* Quary
* Riverbed
* Riviera
* Ruins
* Seaside
* Silo
* SpaceNeedle
* Liberty
* Xmas
* Paradise
* Valley
* Countryside
* Virginia
* Vineyard
* Ozzault
* Hillside
* Radar
* Docks
* Dome
* Bridge
* Arizona
* Airbase
* Wasteland
* Highway
* Airport
* Bocage
* Studio
* Tequila
* Apocalipse
* Canal
* SnowHill Custom map
* SnowyRidgeline Custom map
* FrozenDepo Custom map not yet released
* Coal Custom map
* Black Forest Custom map
[MULTIPLAYER AI]
* Bots use my custom tweaked AI.
* Bot names have been changed, to make it easier to know who called in a tactical aid and who got hit.
* AI Roles will call in different TA, use different units, and different tactics from one another.
* Obedient AI type has been removed. All the new AI are very likely to respond to your requests now with the request menu.
* New AI type have been added, Nuker. Will only use call in nuclear weapons.
Infantry:
* Aggressive: Uses organized attacks of APC's and infantry on command points.
* Balanced: Makes a well balanced force of amphibious tanks and infantry.
* Defensive: Spawns allot of infantry to guard command points
* Nuker: Spawns allot of infantry to attack command points. Will only use Tactical Nukes
Armor:
* Aggressive: Uses rush tactics with a small swarm of light tanks.
* Balanced: Makes a large balanced force of light and medium tanks and attacks command points.
* Defensive: Takes command points and then defends them with heavy tanks.
* Nuker: Attacks command points with medium and light tanks. Will only use Tactical Nukes.
Support:
* Aggressive: Calls in a variety of artillary and AA
* Balanced: Calls in a variety of artillary and AA
* Defensive: Calls in a variety of artillary and AA
* Nuker: Calls in a variety of artillary and AA. Will only use Tactical Nukes.
Air:
* Aggressive: Use Heavy Air for hunt and strike missions.
* Balanced: Use a balanced variety of air units for attack.
* Defensive: Takes and defends command points with transport helicopters and infantry.
* Nuker: Use a balanced variety of air units for attack. Will only use Tactical Nukes
Few Player Mode Bot TA:
* Airstrike
* Tank Hunter
* Light Artillery Barrage
* Heavy Artillery Barrage
* Anti-Air Strike
* Napalm Strike
* Bridge Repairer
* Tank Buster
* Precision Artillery
* Daisy Cutter
* Carpet Bombing
* Nuke
[NEW UNITS]
* Patriot Missile launcher. This unit fires AA misles a long ways across the map, perfect air defence instalation. Available through airdrop of three launchers. Special thanks to Blahdy for the model!
* Command Vehicle. This unit will notify you of enemy TA and heavy artillery strikes within its line of sight. Available for all roles through the Airdrop Command Vehicle tactical aid. Model has been changed.
* Heavy Nuke Artillery. This unit is armed with nuclear warheads. Unit is capable of launching a nuke every 3 minutes. To obtain this unit, you must airdrop the unit to the battlefield using the Airdrop Heavy Nuke Artillery tactical aid. Enemy will be notified when this unit is deployed to the battlefield.
* Harrier. Air unit that is very powerful against ground units but has weak armor.
[NEW TA ]
* Smoke Screen. Lets you drop a cluster of smoke bombs onto the battlefield to hide unit movements or to blind the enemy. Lasts 45 seconds.
* Airdrop Anti-Infantry Fortification. Lets you drop a pre-made fortification on the field.
* Airdrop Anti-Tank Fortification. Lets you drop a pre-made fortification on the field.
* Airdrop Anti-Air Fortification. Lets you drop a pre-made fortification on the field.
* Airdrop Command Vehicle. Lets you drop the Command Vehicle to the field.
* Airdrop Heavy Nuke Artillery. Lets you deploy the Heavy Nuke Artillery unit to the battlefield. Enemy will be notified
when unit is deployed to the battlefield.
* Tank Hunter. Aircraft does a flyby and shoots 2 homing rockets at vehicles in a given area.
* Carpet Bombing Napalm. Bomber flies by and drops a devastating line of napalm, destroying trees and units in the area.
* Airdrop Army - Drops off tanks to aid you.
* Airdrop Marines - Drops of infantry and amphibious transports to aid you.
* Airdrop Support - Drops off anti-air and repair vehicles to aid you.
* Call Harrier - Drops a harrier into the battlefield for you to use.
* Battleship Barrage - Calls is a Battleship barrage for 1 minute on a large area
* Chemical Artillery - deadly chemical gas is deployed by artillary in a large target are.
[TA REVAMPED]
* Heavy Air Support target radious increased.
* Tank Hunter and Heavy Air Support rockets have new hit effect. More explosive.
* Daisy Cutter will destroy a bridge with one solid hit.
* Tactical aids now have direction markers that came in update 6.
* Chemical Strike does higher, continual damage. Also does low damage to vehicles now.
* Nuclear Radiation is deadlier, lasts longer, and does more continual damage. If you hear the Geiger counter, your units are getting radiated. Nuke crater size increased by %33. Caution, this may cause world in conflict to crash upon detonation of the nuke, let me know if this happens so I can make it stable for all machines :-). No crashes have been reported.
* Napalm bug found and fixed, Napalm does damage to tanks now, and not helicopters. Napalm does continual damage now.
* Laser Guided Bomb destroys bridges with 1 bomb. Cost changed.
* Heavy Air Support cost fixed, few player mode and singleplayer cost is now the same as multiplayers, 25 for initial strike, 20 for each after.
* Carpet Bombing has been made slightly cheaper.
* Bridge Repair Now costs 10 for all roles, has a 35 second deployment time, 90 second recharge time.
* Napalm will do damage to units inside buildings as well as the buildings.
* Many TA's have had their recharge times changed and many now reload on role changes.
* Nuke has an all new bloom effect, Will only be visible if bloom is on in the options menu. Its scary! :-) Custom maps will have one bloom effect, original wic maps will use a newer, scarier effect.
* Removed the ability for TA to reveal the target are. Makes hiding a strategy and does not encourage blind fire of command points.
* Siren will play when enemy has launched a nuke at you.
** Continual damage means damage is assigned continuously, instead of every second. Purpose is to make it easier to tell your units are loosing health when looking at the health bar.
[UNIT TWEAKS]
* Following units cannot capture or fortify command points anymore. Many people think this is a bug. (multiplayer Only)
- Fortifications
- Nuke Artillery
- Heavy Artillery
- Medium Artillery
* Infantry are cheaper for all roles
* Jeeps for all factions can heal infantry
* Are two heavy artillary units available to the US and NATO, one is regular while the other is single shot varient with the same stats as the russian artillary.
* Medium AA offensive ability can be turned on and will stay on until manually turned off, 10 second recharge.
* All Smoke Screen abilities hide units from infantry, vehicles, tanks, choppers, and buildings now.
* All airborne infantry squads artillery barrage ranges has been doubled. Now are 6 squad members and they can shoot enemies inside buildings.
* Engineer is now a 4 man Engineer squad, 1 Engineer, 2 Soldiers, 1 Medic. Engineer can now destroy a bridge with 1 C4 package.
* Engineer now can deploy mines as well. Deploys 4 at a time.
* New mine model added thanks to Tabu
* Transport Helicopters now have a minigun on board, price has been increased as well.
* Amphibious tanks special ability can deal damage directly to infantry inside buildings.
[SPECIAL THANKS]
* JDawg88, my good friend, for always playing my mod and testing it online with me. :-)
* MadMonk777, thanks for the AI tips, tactical aid models, the harrier, and passing along so many ideas, they all turned out wonderful :-).
* Mir and Gearhead! For all your help and helpfulness to the modding community B-)
* Blahdy, for the patriot missile launcher model! Very nice work.
* Tabu, for letting me use your mine model for my mod, it looks great!
* Gundug, for letting me us your Electronic Warfare Specialist for the Command Vehicle, I think it adds allot to balancing the game. I also love the idea of transport helicopters having a machine gun aboard, thanks!
* Phazon, for proving its possible to create your own menu picture :-)
* A New Hope, your AnhCheats PY files has made testing my mod so easy. Also, I would never have created the game modes without your example files. Thank You!
* WicHeaven, for hosting my mod and willing to help me out, Thanks!
* Massive, for the best game ever! Also, thank you for the dedicated BriscoeMod Server, It really is an honor! B-)
* I also want to thank all the people who have tested, retested, tested, and tested some more. Your input and bug finding means so much to me. Thank you sooooooo much! The mod would not be what it is without all of your help :-)
- Ashes_to_Dust
- Dr. Geiger
- Madhound14
- MightySnake
- Keeshondown
- Sam08
- Red1530
- MadMonk777
My Game Mode: Deathmatch Python Code v1.3
My Maps: Snow Hill v3.0, SnowyRidgeline
Interview
Adam107: Do you have other profiles, your rank is really low.....
Briscoe: Iv spent all my time making my mod ;-)
[Edited 71 time(s). Last edit at May 31, 2010 20:25 by Briscoe[Mods].]
SWEET!!! just what I was looking for! Thanks man, release it soon :D
ⓞⓜⓔⓖⓐ
Sounds cool, keep it up :)
We know that the faces come and go. So we need to make this mean even more
Every effort made to keep pushing on. Just a promise that we'll be here next year
Champion - Next Year
Might I ask how you got extra units to be with the engineer as a squad?
Every time I have tried it (by going into the squad section under myParasites and adding additional members) it didn't quite work (it ended up spawning a ridiculous amount of engineers - quite confusing when I was only trying to add an additional rifleman to follow him).
Every time I have tried it (by going into the squad section under myParasites and adding additional members) it didn't quite work (it ended up spawning a ridiculous amount of engineers - quite confusing when I was only trying to add an additional rifleman to follow him).
I had to rewrite all the code for the engineer, took me a little while lol. He is normally a stand alone unit like any tank or helicopter. The infantry squads don't work that way, there is a squad and it references all the different infantry codes and include them in the squad. I had to make a standalone engineer troop, then reference it and the other three units in the normal engineer unit.
Take a look at the normal infantry squad, copy it and change all the code so its an engineer lol. Then copy a marine and make him the engineer troop. Pretty much what I did lol :-).
Take a look at the normal infantry squad, copy it and change all the code so its an engineer lol. Then copy a marine and make him the engineer troop. Pretty much what I did lol :-).
My Game Mode: Deathmatch Python Code v1.3
My Maps: Snow Hill v3.0, SnowyRidgeline
Interview
Adam107: Do you have other profiles, your rank is really low.....
Briscoe: Iv spent all my time making my mod ;-)
[Edited 2 time(s). Last edit at Jan 25, 2008 20:30 by Briscoe.]
Version 1.0 is now available!
KiTHAiTAA if your reading this, I'm locked out of editing the page with my mod on it, can you fix this? Sorry for the double post on wicbase, technical difficulties. The file was not posted on the first one and i am locked out of editing that one too..... very strange. You can delete the first one, im very sorry.
KiTHAiTAA if your reading this, I'm locked out of editing the page with my mod on it, can you fix this? Sorry for the double post on wicbase, technical difficulties. The file was not posted on the first one and i am locked out of editing that one too..... very strange. You can delete the first one, im very sorry.
My Game Mode: Deathmatch Python Code v1.3
My Maps: Snow Hill v3.0, SnowyRidgeline
Interview
Adam107: Do you have other profiles, your rank is really low.....
Briscoe: Iv spent all my time making my mod ;-)
[Edited 2 time(s). Last edit at Mar 19, 2008 06:18 by Briscoe.]
Quote from Briscoe:
KiTHAiTAA if your reading this, I'm locked out of editing the page with my mod on it, can you fix this? Sorry for the double post on wicbase, technical difficulties.
Edit in Modsection is not yet included :]
Quote
Edit in Modsection is not yet included :]
Ohh lol, sorry about that then lol. Thanks for your host site, I think its a great way to share everyones hard work. Thanks!
My Game Mode: Deathmatch Python Code v1.3
My Maps: Snow Hill v3.0, SnowyRidgeline
Interview
Adam107: Do you have other profiles, your rank is really low.....
Briscoe: Iv spent all my time making my mod ;-)
Quote from Briscoe:Quote
Edit in Modsection is not yet included :]
Ohh lol, sorry about that then lol. Thanks for your host site, I think its a great way to share everyones hard work. Thanks!
Don't blame me. No mod has ever been posted there, all are added by me in a overnight action ... i must adjust some features, than edit ist working fine in modsection. if you can't wait, send me an email, if you don't want both go to the next site ;)
Anyway, i think wicbase is the most visited site on wicmaps/mods ... and/or even on wic ...
[Edited 2 time(s). Last edit at Jan 26, 2008 23:55 by [WiCHQ]Kithaitaa.]
Briscoe cud you share how you learned to edit the multiplayers ai unit selection?
maybe you found a tutorial if not culd you release one because it seems that only you kreated the first ai mod and know how to mod it i realy wait for your reply because i want to edit the ai and there are alot of people that want to do the same.
maybe you found a tutorial if not culd you release one because it seems that only you kreated the first ai mod and know how to mod it i realy wait for your reply because i want to edit the ai and there are alot of people that want to do the same.
Hey Justinas91,
I would love to share the AI, I'm glad you like it so much. Right now I'm very busy so it might be a little while before I can compile a decent tutorial and work out a few bugs.
B-)
I would love to share the AI, I'm glad you like it so much. Right now I'm very busy so it might be a little while before I can compile a decent tutorial and work out a few bugs.
B-)
My Game Mode: Deathmatch Python Code v1.3
My Maps: Snow Hill v3.0, SnowyRidgeline
Interview
Adam107: Do you have other profiles, your rank is really low.....
Briscoe: Iv spent all my time making my mod ;-)
Hey Everyone, Version 1.5 is now available for download
I wanted to include the unit costs that were changed in update 6, and add a few new things. This does not include all the changes in update 6 however, hopefully soon.
If massive could release a Version 6 of the modkit, that would be awesome! B-)
I wanted to include the unit costs that were changed in update 6, and add a few new things. This does not include all the changes in update 6 however, hopefully soon.
If massive could release a Version 6 of the modkit, that would be awesome! B-)
My Game Mode: Deathmatch Python Code v1.3
My Maps: Snow Hill v3.0, SnowyRidgeline
Interview
Adam107: Do you have other profiles, your rank is really low.....
Briscoe: Iv spent all my time making my mod ;-)
well ... they released a new version of the modkit with version 6. :)
unfortunately they missed the change-list, so we can see which files were changed.
unfortunately they missed the change-list, so we can see which files were changed.
Tutorial 1: Advanced Modding Techniques and Workflow
Tutorial 2: Custom-Viewer
Tutorial 3: Client-Server-Communication
[Edited 1 time(s). Last edit at Feb 25, 2008 10:13 by anchelito.]
I just wanted to say that i love the new changes in this version of your mod its awesome. keep up the great work with this fanstatic mod.
Hey Everyone!
Version 2.0 is coming, I wanted to let people know what I have been working on. Spring break is around the corner, so expect it fairly soon:
Fortifications tweaked!
*All of them have been balanced and made into useful defensive structures worth having on the battlefield. More to come.
New Tactical Aids!
*Airdrop Command Vehicle: You can now call in the command vehicle just like the jeep to aid in your fight. Command Vehicle has been removed from the reinforcements tab.
*Airdrop Anti-Infantry Fortification:
*Airdrop Anti-Tank Fortification:
*Airdrop Anti-Air Fortification:
*New tactical aids have pictures on the activation buttons and have custom markers that show up on the battlefield.
Version 2.0 is coming, I wanted to let people know what I have been working on. Spring break is around the corner, so expect it fairly soon:
Fortifications tweaked!
*All of them have been balanced and made into useful defensive structures worth having on the battlefield. More to come.
New Tactical Aids!
*Airdrop Command Vehicle: You can now call in the command vehicle just like the jeep to aid in your fight. Command Vehicle has been removed from the reinforcements tab.
*Airdrop Anti-Infantry Fortification:
*Airdrop Anti-Tank Fortification:
*Airdrop Anti-Air Fortification:
*New tactical aids have pictures on the activation buttons and have custom markers that show up on the battlefield.
My Game Mode: Deathmatch Python Code v1.3
My Maps: Snow Hill v3.0, SnowyRidgeline
Interview
Adam107: Do you have other profiles, your rank is really low.....
Briscoe: Iv spent all my time making my mod ;-)
nice it would be cool if they had stinger sites like in bf2 as aa forts except when there would be a 3 circle command point
Quote from Briscoe:Holy shit Briscoe that sounds cool. I was thinking about tweaking the fortifications and making them tougher but the Airdrop sounds awesome. Hey I got some questions on the commander.ai. I'll make a new thread. Meet me at the Commander.ai thread please.
Fortifications tweaked!
*All of them have been balanced and made into useful defensive structures worth having on the battlefield. More to come.
New Tactical Aids!
*Airdrop Command Vehicle: You can now call in the command vehicle just like the jeep to aid in your fight. Command Vehicle has been removed from the reinforcements tab.
*Airdrop Anti-Infantry Fortification:
*Airdrop Anti-Tank Fortification:
*Airdrop Anti-Air Fortification:
when is this being realeased ? i cant wait much longer without chewing my own arms off....hehe. fortifications that actually do something sounds awesome & the ability to drop them anywhere seems too good to be true.
goddamn want it now. stop the torture & realease it will ya lol.
goddamn want it now. stop the torture & realease it will ya lol.
Hang in there, don't start gnawing just yet! I have a new weapon I want to add, I just had a successful launch, now I need to implement it. I think you guys will like it, just wait :-)
Possible will release it tonight B-)
[Edit]: It will be released tomorrow instead of tonight, I want to make sure everything is perfect B-)
Possible will release it tonight B-)
[Edit]: It will be released tomorrow instead of tonight, I want to make sure everything is perfect B-)
My Game Mode: Deathmatch Python Code v1.3
My Maps: Snow Hill v3.0, SnowyRidgeline
Interview
Adam107: Do you have other profiles, your rank is really low.....
Briscoe: Iv spent all my time making my mod ;-)
[Edited 1 time(s). Last edit at Mar 24, 2008 07:38 by Briscoe.]
Hey Everyone, V2.0 Is now available for download!
I have spent allot of time making sure that everything works the way its supposed to. I hope everyone loves the new changes made. Here is a small list of whats new.
* Command vehicle is a tactical aid
* All fortifications have been made stronger and more useful
* Added a airdrop fortification TA, one for each fortification type
* Nukes crater size has been increased by 50%
* And lastly, there is a new unit on the block. I have added a Heavy Nuke Artillery, capable of launching nuclear warheads. This unit is deployed via an airdrop, it is allot of fun B-)
Enjoy my mod, and feel free to leave me comments, I love peoples feedback. B-)
I have spent allot of time making sure that everything works the way its supposed to. I hope everyone loves the new changes made. Here is a small list of whats new.
* Command vehicle is a tactical aid
* All fortifications have been made stronger and more useful
* Added a airdrop fortification TA, one for each fortification type
* Nukes crater size has been increased by 50%
* And lastly, there is a new unit on the block. I have added a Heavy Nuke Artillery, capable of launching nuclear warheads. This unit is deployed via an airdrop, it is allot of fun B-)
Enjoy my mod, and feel free to leave me comments, I love peoples feedback. B-)
My Game Mode: Deathmatch Python Code v1.3
My Maps: Snow Hill v3.0, SnowyRidgeline
Interview
Adam107: Do you have other profiles, your rank is really low.....
Briscoe: Iv spent all my time making my mod ;-)
Quote from Briscoe:hey that was my idea i dont care though ;)
* And lastly, there is a new unit on the block. I have added a Heavy Nuke Artillery, capable of launching nuclear warheads. This unit is deployed via an airdrop, it is allot of fun B-)
Fantastic fun droppin those fortifications into frontlines & reinforcing CP's around the lines of attack & that nuke artillery is a good laugh. Overall a damn fine job. It was worth the wait. Can't wait to see what u do with next version now hehe (although this will keep me occupied for a while).
Briscoe,
Wow! You really out did yourself with this mod update. My sons and I played all day yesterday. The nuke artillery was incredibly fun. Thanks again and keep up the good work.
Wow! You really out did yourself with this mod update. My sons and I played all day yesterday. The nuke artillery was incredibly fun. Thanks again and keep up the good work.
BriscoeMod is definitely great fun, even more with the new release.
What I find most funny is that the nuclear artillery can accidentally impact things other than its intended target. I fired a shot once and the missile hit a hill rather than where I targeted it =].
What I find most funny is that the nuclear artillery can accidentally impact things other than its intended target. I fired a shot once and the missile hit a hill rather than where I targeted it =].
Briscoe,
I don't know if this has been brought up before but have you considered adding a Forward Observer/Fire Support Specialist into the fray; a single soldier or fire support squad capable of calling in artillery and air support? I'm not too sure what would happen with the balance of the game, but I thought that adding a 13 Foxtrot to the mix would really liven up the game and add a counter to your and Gundug's Electronic Warfare Specialist/Command Vehicle, not to mention the nuke artillery. You've done an awesome job with these modifications. Keep up the good work.
Keeshondown
I don't know if this has been brought up before but have you considered adding a Forward Observer/Fire Support Specialist into the fray; a single soldier or fire support squad capable of calling in artillery and air support? I'm not too sure what would happen with the balance of the game, but I thought that adding a 13 Foxtrot to the mix would really liven up the game and add a counter to your and Gundug's Electronic Warfare Specialist/Command Vehicle, not to mention the nuke artillery. You've done an awesome job with these modifications. Keep up the good work.
Keeshondown
Thanks everyone for the feedback, I'm glad you are enjoying it! B-)
Hey Keeshondown, Thanks for your impute. I am brainstorming some new abilities and TA that have no warning markers, so it can be used against the command vehicle without warning ;-) . I could possibly do this with other TA, like the heavy air support and the air to air strike not leaving any markers, for silent search and destroy missions. What you think?
I also plan on doubling the range of all airborne artillary strikes, now you can really call in those artillary strikes you wanted.
Hey Keeshondown, Thanks for your impute. I am brainstorming some new abilities and TA that have no warning markers, so it can be used against the command vehicle without warning ;-) . I could possibly do this with other TA, like the heavy air support and the air to air strike not leaving any markers, for silent search and destroy missions. What you think?
I also plan on doubling the range of all airborne artillary strikes, now you can really call in those artillary strikes you wanted.
My Game Mode: Deathmatch Python Code v1.3
My Maps: Snow Hill v3.0, SnowyRidgeline
Interview
Adam107: Do you have other profiles, your rank is really low.....
Briscoe: Iv spent all my time making my mod ;-)
Hey Kiwis0ldier, sorry for the confusion. I meant that the custom background I made will show up in the main menu screen, something different than the origional.
My Game Mode: Deathmatch Python Code v1.3
My Maps: Snow Hill v3.0, SnowyRidgeline
Interview
Adam107: Do you have other profiles, your rank is really low.....
Briscoe: Iv spent all my time making my mod ;-)











