Latest Update
Hotfix for Realmod v0.2 is now available! This addresses the issue of the inability to load infantry into the Bradley transport as well as incorrect infantry squad sizes in the single-player campaign.
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Video of Realmod v0.2 in action! NEW!
Video of Realmod v0.1 in action!
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Hotfix for Realmod v0.2
Realmod v0.2 download [Filefront]
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Thought I'd release what I have at the moment so people can see what I've been working on. :D
First of all before I say anything, I would like to extend my personal thanks to Massive Entertainment and all those involved in giving the community an excellent set of mod tools and support. Its a rare sight indeed to see such commitment in making it all happen. The modding efforts we see today will not have been possible without it.
...I guess I should tell you about my mod now. :)
Basically I call it
Realmod, my valiant attempt in bringing my dream visions of what I've always felt World in Conflict should be like. In
Realmod, you will find I have (and still am in the process of) changing the gameplay to help bring a few new things to World in Conflict.
First of all, I want to help further improve the visual and aural feel of the battles waged within the game. Some of the first steps I've taken include increasing the size of all infantry squads so the player feels like they are in the middle of a real battle with potentially hundreds of men armed to the teeth in military hardware. This is just the first step in a long line of improvements I have yet to implement. I am also in the process of creating some new more aurally impressive sounds that I'm sure will please all who hear them when the battles start raging. :)
My second aim with this mod is to increase the amount of tactical and strategic depth of the gameplay, while keeping it accessible to even the most casual player. You will find that there will be more profound differences between each side's military hardware, and this will really give the game alot better variety. Armour combat in the game will be changed significantly so that ambushes and flank attacks have their expected effect and that players are rewarded for using their head when engaging the enemy. When I feel it improves the game, I will look towards the real-world specifications as guidance. I never however compromise balance in doing so, an unbalanced mod wouldn't be any fun now would it. ;)
I am continually working on this mod, expect future releases of my mod with even more exciting changes and features. ;)