Official World in Conflict® Map Making Contest Winners Selected
MALMÖ, SWEDEN -- July 3, 2008
After months of engaged map-making in the dedicated
World in Conflict® community, the official
World in Conflict Map Making Contest has finally come to an end. We received a large number of high quality entries and Massive Entertainment’s jury had a difficult time picking the final winners.
Having looked through their favourite maps thoroughly, the jury ultimately decided to give the awards to the maps “Arizona”, “Ozzault” and “Valley”. The Grand Prize for Best Map, which includes a cash prize of $1,000, the jury decided to give to EvilViking for his Domination map “Paradise”. All of the four winners will receive an NVIDIA 8800 series graphics card for their achievements and the winning maps are also set to be included in a future
World in Conflict title.
While this particular competition is over, the
World in Conflict modding community continues to grow. To get involved with modifying the game, please visit the official
World in Conflict online community at
www.massgate.net.
For a full list of the maps and the jury’s motivation, please see below:
Winner of BEST MAP:
Paradise
Creator: EvilViking
Game Mode: Domination
Comment: “Paradise features some of the best blending of custom graphics, gameplay design and original artistry seen yet within the World in Conflict Map-Making community. The sheer amount of work behind its creation sets this map apart from all others and marks it as the winner of the World in Conflict Map Making Contest 2008. “
See Paradise map screenshots.
Winner of BEST TUG OF WAR MAP:
Arizona
Creator: Slepnyrl
Comment: “With strong visuals, custom artwork and innovative gameplay design, Arizona stands out not only as one of the best Tug of War maps seen yet for World in Conflict, but also as one of the strongest community projects to date.”
Watch Arizona map trailer.
Winner of BEST ASSAULT MAP:
Ozzault
Creator: Luva
Comment: "Because of a strong sense of visuals and a solid understanding of good gameplay this map stands out as one of the best assault maps we've seen so far. Good use of props and a keen eye for detail lift this above many others and make it a real winner. Many maps fail by trying to be too complicated, this one succeeds because it does a great job of being simple fun."
See Ozzault map screenshots.
Winner of BEST USE OF DX10 FEATURES:
Valley
Creator: Gozeus
Comment: “Visual polish and a powerful use of advanced atmospheric effects make this map into something special indeed. A lot of effort has been put into making the mood, lighting and subtle shifts of battlefield ambience the basis of a terrific play-experience. All of these things combine to make the best use of DirectX 10 we’ve seen in a user-made map.”
Watch Valley map trailer.